
How well you can deal with things like enemies being ethereal, resistant, fast, flying, using CC, and so on and so forth is a measure of your reliability as a melee fighter in a real game.

That means, for example, that you are difficult to kite, lock down, or otherwise prevent from getting in and doing your melee thing in the first place. It also means that you will be able to attack in the first place reliably. I'll also add that in practical terms, reliability means more than just your ability to reliably hit an immobile training dummy who doesn't fight back. If an enemy has less turns to do harmful things to you, you spend less resources undoing the effects that they inflicted on you. Incidentally, this is one of the reasons that "going nova" can sometimes be more resource-efficient than not doing so. And no, it doesn't count as your character being more resource efficient if someone else pays the resources for you. If you get low on hit points, then someone in the party needs to spend resources to recover them or rest just as surely as a spellcaster who ran low on spell slots.

Not only that, but in a real game hit points are a very real limiting resource. Action Surge, Second Wind, and Indomitable are all limited in their uses per rest. All of the fighters have rest-limited resources, even the Champion. And we all know Gish Pally/Sorcs are top tier, not much needs to be said there.Ĭhampion is a bit dull but has no resource limiters Nobody, and I mean nobody can outdo that damage until level 11ish. V Human Barbarian can have both feats online by level 4. Straight rogues and fighters are viable, certainly, but being able to use the -5/+10 with GWM with a 75% chance to hit (reckless attack) adds so much damage it's silly, especially if you take Pole Arm mastery for the bonus attack. Once you decide between the two you can ask for more in depth but simply put those are the top dogs of melee damage, the competition has alot of trouble getting anywhere near their effectiveness. Best way to play is save smites for critical hits only and you should make it through the day. Smites for days, but more complicated because unlike the previous build you CAN run out of resource very quickly while doing your damage. Resistance to all damage but psychic also make it a great tank.įor the best Nova? Hexblade/Paladin combination to about 10, making sure you get the paladin's Aura of Protection and extra attack at least, then Sorcerer for the second half. It's easy, only resource is rage, and it's steady. You can go straight up for brutal criticals and more rages/rage damage or swap to fighter after level 5 so that at 16 you get an extra attack + either battle master maneuvers or improved crit from champion.

10 for the character, from the looks of things so far in my current campaign.Consistently high DPR that starts ungodly huge and then levels out (but stays mid to top tier) around level 11 would be Bear Totem Barbarian that always attacks recklessly and takes the GWM feat. If I want to go this route, what classes/subclasses and/or feats would I want? Looking for single-target damage, btw. But still a good thing to start with.So I'm looking over melee-focused classes and trying to find the best reliable damage output per turn, but feel a little lost. Theoretically these should be chargen-legal, in reality in most editions last-minute tweaks to the rules cause them to not be entirely valid. =)Īrchetypes: These are sample characters you could use.
#MELEE PUNCH DMG FREE#
Please feel free to make suggestions so I can add more here, or suggest fixes to what I state. I'd like to gather a bunch of these, so it's easier to answer those questions. Quote from: Michael Chandra on As we've noticed, there's quite a few places in the SR6 CRB where change blindness applied: People never realised a rule was missing (including me, despite having made 1600 notes while going through the book) and it's only implied by some other spots in the rules, so when a newbie asks the question all we can do is go 'uhm, probably X given page Y, but you're right it's missing'.
